Mostrar mensagens com a etiqueta Nintendo 3DS. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Nintendo 3DS. Mostrar todas as mensagens

sábado, 3 de dezembro de 2011

By sea or by air with Mario Kart 7


(Credit: Nintendo)
The 3DS certainly seems to be on a bit of a hot streak lately withSuper Mario 3D Land and now Mario Kart 7. While the franchise has been a Nintendo staple for almost two decades, we were curious to see if MK7 had enough fuel in the tank to impress us all over again.
We've taken our laps with the game and rounded up our final thoughts:
Jeff:
Other than the brilliant use of 3D in Super Mario 3D Land, I'm not sure there's a better genre to show off the illusion than racing games. In Mario Kart 7 the effect is fantastic, but perhaps not as vital to the experience like it is in other games. Regardless, MK7 is the next game to buy behind 3D Land, successfully delivering the one-two combo punch the Nintendo 3DS has been so desperately seeking.
Sixteen new and 16 vintage tracks make up the game's playable areas, which comprise all the familiar settings in the Nintendo universe, though now the Mario Kart clan can race underwater and hang-glide.
Also new to gameplay seems to be more of a focus on driving skill than necessarily grabbing the right power-up in a key moment. Don't get me wrong, you will be blue-shelled to death on occasion, but MK7 definitely feels like it rewards the skilled driver as much as possible.
(Credit: Nintendo)
There a few new weapons in the game as well, like the tanooki tail and flower fire-shooter. Players can also make some tweaks to their kart by customizing a few areas of their vehicle's performance.
Taking the game online is mostly a positive experience, but quite frankly I'm just glad it works. Nintendo has had such a dicey reputation when it comes to online play that even getting into a race felt like a grand achievement. That said, there are a few issues with matchmaking and limitations with how much you can customize a race. But overall, online play will give players the most replay value of all the game's features.
Sure, there's enough tweaking here for die-hard fans of the series to fall in love with the franchise all over again, but casual players may be a bit more critical. In no way is MK7 a bad game, but I do wonder how much more room the series has to evolve.
(Credit: Nintendo)
Scott:
You could count the number of good online-playable Nintendo games on one hand, and still have a finger or two to spare. Mario Kart is one of the top, and my memories of Mario Kart DS still are warm and fuzzy. The only problem is, Mario Kart DS came out in 2005.
The Nintendo 3DS needs good games to justify its existence. Mario Kart 7 is, without a doubt, one of them, and alongside Super Mario 3D Land it's an excellent game with tight controls. Mario Kart 7 feels like a direct sequel to Mario Kart DS, and adds 32 tracks with surprisingly good online play and a variety of modest new additions, such as hang-gliding and underwater racing. I'd have given up those perks in exchange for, say, 10 more tracks (Mario Kart DS also had 32 tracks); despite how many tracks 32 sounds like, the game gets repetitive fast once you've raced through them all.
(Credit: Nintendo)
The 3D effect applied to racing is so seamless, so smooth, I'm shocked more racing games and flight games haven't been released on the 3DS. It's also somewhat unnecessary; unlike Super Mario 3D Land, I can't remember Mario Kart 7 being in 3D after I've played. Mario Kart 7 is an excellent demo of the potential of the 3DS; it feels like a GameCube game. Kids will go nuts for years playing local wireless racing on car trips, provided they own a 3DS. Of course, you could also go out and buy a used copy of Mario Kart DS and dust off your old DS and get an experience that's less pretty, but not all that much different.
As for the future of Mario Kart games, I'd really love to see downloadable track packs. Nintendo only releases one Mario Kart per hardware platform, and I'd rather play this game a lot more. I don't have a friend in the family who will play with me, and online racing has its limits without a deep set of play modes and leaderboard challenges (Coin Battle and Balloon Battle are the two extra modes besides straight-up racing, but those have been in Mario Kart games for years). I wish this Kart had invented some new modes of play, additional wrinkles to extend the life of the title. After my handful of fun hours, I feel like I'm already starting to tap out.

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domingo, 13 de novembro de 2011


Game trailer: Super Mario 3D Land

It's no secret that the Nintendo 3DS has suffered from a dearth of compelling software to play on its unique 3D glasses-less screen. While we were shocked to see the system debut without the company's leading plumber, Nintendo calmed gamers' fears with the announcement of Super Mario 3D Land at this past summer's E3 2011 expo.
Just in time for the holiday season, Mario is back in his first-ever portable 3D adventure. He's got an enormous gaming void to fill, so how does the latest game stack up?
Jeff:
Super Mario 3D Land is the first great original Nintendo 3DS game. Unfortunately, it's taken me more than seven months since the portable console was released to say that. Just like the challenges the Wii faced, the disparity between quality first and third-party software is plaguing the 3DS. No other title has yet to embrace the 3D effect at the prestigious level to which Super Mario 3D Land accomplishes.

Super Mario 3D Land (photos)

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In short, Super Mario 3D Land plays like a mash-up of New Super Mario Bros. and Super Mario Galaxy. The game is divided into the familiar eight worlds format and other content that will surprise players.
3D Land's controls might be simple, but they are an absolute pleasure to use. The circle pad is perfect for a 3D platforming game like this. I was also really impressed with how well the 3D effect translates. It's the first 3DS game I've played where the illusion didn't come off as gimmicky or unnecessary. Where before I'd almost always recommend turning the 3D slider off, in 3D Land I think everyone should at the very least give it a try.
(Credit: Nintendo)
Gameplay does feel a bit on the easy side, especially through the first half of the game. Most of the usual Mario universe characters, enemies, power-ups, and world themes are accounted for, and a few fan-favorite power ups do return (like the Tanooki suit). The experience is a total homage to Mario's illustrious past, laying on the nostalgia pretty thick, which Nintendo loyalists will eat right up.
Gamers who have trouble in a given area will also notice that a number of successive deaths will result in the option to use help in the form of special power-ups that make progressing through a level much easier.
Super Mario 3D Land benefits from the all of the core elements that the 3DS was designed around. If a Nintendo 3DS should land on your shopping list, it is the game to buy in tandem. Expert level design, tight controls, and its overall accessibility deliver the complete portable gaming package--perfect for short bursts of satisfaction.
(Credit: Nintendo)
Scott:
The Nintendo 3DS has, largely, been a system update in search of a purpose. As handheld game systems have drifted into obsolescence, the 3DS has offered only a faint shadow of the promise that the Nintendo DS usually was dripping in. Released in March, it's been lacking a killer app for months.
Until now, that is. Super Mario 3D Land, made by the same team behind Super Mario Galaxy, is a perfect fusion of Galaxy's 3D worlds and the old-school eight-world-and-sublevel Mario platformers from the NES days. The levels unfold like tidy little dioramas, showing off 3D in often clever ways and doing it, like Ocarina of Time 3D, in a nonannoying fashion. The depth of field isn't necessary, but it sure looks nice.
Super Mario 3D Land also shows off the graphics powers of the 3DS: its subtle mastery of 3D terrain reminded me how much more powerful the 3DS is compared with the DS: this is stuff the DS would have had an extremely hard time doing (Zelda: Phantom Hourglass pulled it off, but you could see the seams).
(Credit: Nintendo)
Alas, while there are secrets and goodies to discover, each level goes by fast. I blew through the first five worlds all too easily. What there is is awfully good, and addictive as candy; I simply wanted more. Considering the scarcity of good 3DS games, I'd gladly take a sequel right now.
Yes, this is the 3DS game you've been waiting for. Is it a system seller, though? Not really. The 3DS needs Mario 3D Land and a lot more...but this is certainly a good start.
(Credit: Nintendo)