sábado, 3 de dezembro de 2011

Facebook reportedly acquires Gowalla


Gowalla is reportedly being acquired by Facebook.
Gowalla is reportedly being acquired by Facebook.
Facebook has acquired Gowalla, which makes a location-based social-networking app for mobile devices, CNN reported tonight.
Some Gowalla employees will move to Facebook's Palo Alto, Calif., offices and work on Facebook's Timeline feature, an unidentified source close to Gowalla said.
Representatives for both Facebook and Gowalla provided statements to CNET via e-mail that said the companies "don't comment on rumors and speculation."
Austin-based Gowalla launched in 2009 but has had difficulty competing against Foursquare in the market for location-sharing apps. The app is available on the iPhone and on Android-based devices and features a large "Sign up with Facebook" button prominently on the front page of itsWeb site.
Gowalla had about 600,000 members a year ago, according to USA Today.
The startup raised $8.4 million in venture funding in 2009 from investors who also backed Foursquare, including Ron Conway and Kevin Rose.


2D snowboarding games for iOS


iPhone(Credit: CNET)
This week I've gathered up some 2D snowboarding games that are not as good as being in the actual snow, but might be the perfect time waster while we wait for winter to settle in.
As we get closer to the winter months in the northern hemisphere, many are gearing up for another great season of winter sports. While there's probably nothing I can offer on the iPhone that will give you the feeling of snowboarding on powder-covered slopes, maybe these time-wasters will make the days slip by a little bit faster.
This week's collection of iOS apps are all 2D snowboarding games. The first uses ragdoll physics as you pull off tricks down the mountain. The second has you playing as a rat on a snowboard going for distance. The third challenges you to master difficult tracks while pulling off big flips as you head to the finish line.
Super Trick Snowboarder
While not a bad game, you can even see in the screenshot how the rider leans to one side.
(Credit: Screenshot by Jason Parker/CNET)
Super Trick Snowboarder($1.99) is a 2D snowboarding game that uses ragdoll physics as you jump, flip, and spin down the slope, but it might be a bit too ragdoll for its own good. The game features nice-looking cartoon like graphics as your snowboarder makes his way past obstacles while pulling off big tricks. The control system includes a snowboard on the left with four buttons for grabbing the front, back, and sides of your board in the air, while on the right you have buttons for jumping and rotating either clockwise or counter-clockwise.
The problem with Super Trick Snowboarder is that the ragdoll physics might be a bit overdone. Even when traveling straight down the slope, your snowboarder will lean awkwardly from left to right, forcing you to compensate with the rotation buttons. But what ends up happening is that most of the time, you feel out of control. When you successfully pull off a trick, you end up feeling like you got lucky rather than feeling like it was skill that made it happen. Still, with some practice, I was able to pull off several successful tricks, but it seemed harder than it needed to be.
Super Trick Snowboarder has two game modes and some customization options if you can get past the ragdoll playing style. Normal mode has you traveling down a finite hill with an altitude meter on the right so you know when you're getting close to the bottom. In endless mode, you go for distance trying to pull off tricks to get the highest score. Before you hit the slopes, you can change clothing and boards for a little bit of customization, and as you progress you'll be able to unlock more styles to give your rider a different look. None of these give any type of bonus, so you'll be working to unlock items more for aesthetic purposes than to make your snowboarder better.
Overall, Super Trick Snowboarder is a fairly good 2D snowboarding game, but we think the ragdoll physics make the game harder than it needs to be to have fun. If you like the idea of barreling down the hill out of control (mostly) this game might be right for you.
Rat on a Snowboard
Race past ramps and other obstacles as you jump and spin your way as far as possible.
(Credit: Screenshot by Jason Parker/CNET)
Rat On A Snowboard (99 cents) is primarily a distance/survival game where you play as (you guessed it) a rat on a snowboard. In this game you're not trying to pull off big tricks, instead, your simply trying to get as far as you can while avoiding obstacles.
You have a couple of control systems to choose from. The default layout lets you simply touch the screen for both jumping and spinning (to gain altitude and points while in the air). But I preferred switching to two buttons, one for each jumping and spinning, to feel like I was in more control.
When I initially tried this game I thought it was just a simple distance game and that there was not much to it. But with some practice, I was able to make my way past many obstacles and could see how it would be a good time-waster just to see how far I could get. There are also a couple of added game modes here including a random map distance mode; a mode where you try to avoid exploding meatballs that fall from the sky as you race; and mode where you can master single maps and try to get the highest rating. The simple controls make Rat On A Snowboard extremely easy to pick up and play, and, like most distance games, is perfect for when you just have a moment to play a game to kill some time.
Overall, with cute cartoon graphics, easy controls, and distance style gameplay, Super Trick Snowboarder is a fun diversion. If you like distance games and want to try something different than the usual fare, this is a good option.
iStunt 2
This fast-paced racer has you racing through loops and over jumps on your way to the finish.
(Credit: Screenshot by Jason Parker/CNET)
iStunt 2 (99 cents) is a snowboarding sequel that adds enough extras and unique gameplay to make it a great time-waster and might be one of my favorite pick-up-and-play games this year. Just like in the original, you'll be challenged to snowboard on several complex courses that involve loops, jumps, tricks, and even snowboarding upside down. The control system uses the iPhone accelerometer to control your snowboarder, a couple of onscreen buttons for grab-type tricks, and screen swipes for jumping over gaps.
iStunt 2 is better in almost every way than the original, with better designed tracks, better graphics, and more control options, but it does have some issues. Many of the tracks are so complex and require such precise moves that you'll end up racing tracks over and over to master the route without crashing. It's still enjoyable because there are a number of side challenges as well--finding and collecting all 10 stars in a level gets you the gold medal, and there are routes you can take that change your path to the finish line for variation. In the main game mode there is no time limit, so being a bit more adventurous pays off in getting more stars and more points. If racing for time is your preference, you can play the time trial mode to see just how fast you can complete each track.
iStunt 2 came out in March of this year, and I still play it quite often. The challenge of mastering the many tracks and gathering all 10 stars keeps me coming back for more and it's even fun just to jump in and play a single track while riding the bus to work, for example.
Overall, iStunt 2 is a big improvement with plenty of new content to challenge even the most experienced gamers. If you like 2D racing games, pulling off huge flip tricks over big gaps, and inevitably playing the same level several times to get it just right, you should definitely download this game.

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Microsoft Flight Beta Registration Opens

Take Microsoft's reimagined sim for a test flight.


Microsoft Flight Simulator holds a special place in the hearts of many a PC gamer, and fans of the sim now have the opportunity to get their foot in the door for the franchise's rebirth. Registration for the Microsoft Flight beta, scheduled for take off in January 2012, is now open.

Posting on the game's official website, Microsoft Game Studios announced the upcoming beta and provided information for those interested in registering for the test Flight. (Windows Live ID required.)


"We will be sorting through your applications over the coming month and will get back to qualifying participants with additional details throughout our beta phases in January," Microsoft stated.

Fans will notice "Simulator" has been dropped from the long-running franchise's title, and for good reason. Microsoft Game Studios says Flight is "inspired by" MSFS, and it is creating an "entirely new breed of virtual flight" that will appeal to players of "all interests and skills."

From Microsoft:
With Microsoft Flight we're approaching the virtual flight genre from the ground up, with the focus on the universal appeal of the experience of Flight. We believe the simplicity of Microsoft Flight perfectly captures that vision while welcoming the millions of existing Flight Simulator fans. The new Microsoft Flight retains the full fidelity simulation longtime fans have come to expect while offering all players a whole new look and feel, a wide range of new game play and challenges, persistent experiences and social connectivity.
Microsoft Flight is a digital title that will feature a free-to-play business model.
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World of Warcraft Patch 4.3 Impressions

It's rather fitting that the story arc of the new raid and two of the three new five-man dungeons in World of Warcraft's Patch 4.3 focus so heavily on Northrend. While the supporting characters you encounter consist of a warchief turned hippie and a dragon with anger management issues instead of a madman with a cool sword, the ease with which you can clear the content and snatch up rewards leaves a distinct aftertaste of Wrath of the Lich King. In fact, if anything, it's easier. Already the mad dragon Deathwing -- the so-called Destroyer, the feared Worldbreaker -- lies dead on many servers (at least in his normal version). Even casually organized groups are plowing through endgame raid content, thanks to the new Looking for Raid tool. It's all good content, to be sure. But is it good enough to serve as an alternative to the attraction of Star Wars: The Old Republic in a couple of weeks? 

So that's where the snows of yesteryear went.

Patch 4.3 represents a valiant effort on Blizzard's part. Even if the three new five-man dungeons aren't particularly challenging -- gone, for instance, are the coordination-based encounters such as Corla in Blackrock Caverns -- they're drenched in the kind of exciting lore that many of the game's players have always found fascinating. The first one, End Times, presents an alternate future in which Deathwing has wiped out all life on Azeroth, and his rotting corpse lies atop the ruins of Wyrmrest Temple. Players have to fight two random "echoes" of pivotal figures from the game's lore (such as Sylvanas Windrunner or Tyrande Whisperwind), each with their own mini-zone, before a fun but gimmicky faceoff with Murozond, a corrupted version of one of the normally buddy-buddy dragons from the game's past. 

The next instance, The Well of Eternity, takes players 10,000 years into the past, where they get to rub shoulders with Illidan Stormrage and Queen Azshara in a time before much of the world went off the deep end, so to speak. It's a beautiful instance, and the chance to see the first invasion of The Burning Legion and the old Highborne kingdom in its glory should please even the most jaded Warcraft veterans. And finally, in the Hour of Twilight, players join Thrall in a current-day march on Wyrmrest Temple that serves as a prelude to the new endgame raid, Dragon Soul. Much like Wrath of the Lich King's dungeons, WoW's new offerings are fast-paced experiences that take around 30 minutes to complete, which marks a far cry from the challenging, lengthy dungeons that defined Cataclysm's release. And, aside from some rather meager gear requirements, they're refreshingly accessible. 

In Azeroth, fashion doesn't change much in 10,000 years.

The Looking For Raid tool, however, pushes accessibility to its limits. Designed to let a random group of 25 players experience the same content that only better-organized groups normally get to see (and at the same time), the Looking For Raid tool dumps its players into easier versions of the current raids -- including Dragon Soul. Easy is the operative word here. If you've ever jumped into a random group that was running an outdated raid from a previous expansion, either for loot or mere achievement points, then you already have some idea of what to expect in the raids you'll find yourself in. Most bosses fall over with only a minimum nod to strategy (even if some players aren't familiar with the fight), and it's possible to survive some of the encounters just by making sure you stay out of the gunk that the bosses throw out every now and then. 

Keep in mind that this is fresh, two-day-old end-game content we're talking about, not out-leveled raids from two expansions ago. This is happening with players who have no connection to one another. In my own experience, I jumped into the Raid Finder five different times and killed seven bosses across two characters, and only once did I see an entire group fall before a boss. It's hard to imagine this being fun for long. While guilds seeking a challenge and better gear can still run the content on normal and heroic versions, I wonder if it holds the same attraction anymore in light of the Raid Finder versions. But even on the normal modes, it's clear that the old days of guilds battling against each other for first kills over weeks or months are almost at an end. Already hundreds of guilds have downed the normal version of Deathwing, who never quite reached the awesomeness level of Arthas despite shattering a good chunk of the world. And now, with much of Azeroth using him as a punching bag, he seems like little more than Blizzard's red-scaled stepchild. 

Back in the day, seeing a dead dragon on display was a pretty big deal.

Yet Patch 4.3 isn't just about raid and dungeon content. It also introduces some the game's first real cosmetic gear options in the form of the Transmogrification service. Essentially, if you already own a certain piece of older gear with an awesome model, you can transmogrify your existing gear to look like the older item for a small fee. Not only does this allow you to ditch a current tier's appearance if you dislike it, but it has some unexpected gameplay benefits as well. Call me shallow, but I've found a new love for playing my warrior alt simply because I can outfit him in the badass Viking-styled armor from Wrath of the Lich King instead of the dorky quest gear I've amassed on the way to 85. Some players have expressed their distaste that they can't transmogrify the look of a plate item so it looks like a cloth item, but I, for one, don't really care to see a warrior tanking the Worldbreaker in a wedding dress. Couple Transmogrification with a "Void Storage" option -- it acts as a safe deposit box of sorts for rarely used gear -- and it's clear Patch 4.3 offers some pleasing additions that probably should have made their appearance years ago. 

But for all the promise that the content brings, however, I can't help but feel that the novelty of this feature-packed content update might wear off even before Star Wars: The Old Republic makes its appearance in less than two weeks. While the instances are all fun in a way that other Cataclysm instances never quite managed, they're all just a little too easy. Even now, not even a week into the patch, I find myself a little bored by the thought of jumping into the LFR tool and attempting some more raids outside of my guild. In the end, 4.3 might bring back some of the legions of players who left in the wake of Cataclysm. It's hard to imagine breezy content like this being able to weather the months of waiting between now and the release of Mists of Pandaria. Unless they crank up the difficulty a notch or two, the very players they win back might head to other potentially satisfying worlds without regret, and sooner than expected. 

As to where? I hear Korriban is lovely this time of year.
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Verizon's big plans for 4G next year


Verizon Wireless Chief Marketing Officer Marni Walden surveys the carrier's lineup of 4G devices.
(Credit: Roger Cheng/CNET)
Verizon Wireless is keeping its foot firmly planted on the pedal when it comes to 4G LTE.
Verizon has an aggressive slate of 4G products in the works for next year--including the vast majority of its smartphones. The carrier also plans to make more 4G devices affordable, further driving adoption.
That'll be key to Verizon's effort to further extend its edge over the competition. The carrier was largely racing against itself when it came to 4G LTE this year, but 2012 will be different as rivals work quickly to roll out their own next-generation networks. Verizon, for its part, isn't so concerned.
"We have the lead today and continue to have the lead because it takes a long time to build things up," said Marni Walden, chief market officer of Verizon Wireless, in an interview with CNET. "We believe we can continue to extend the lead."
A speedier 4G service has increasingly become a critical tool for carriers looking to win over consumers in an already saturated market.
"With the crushing data requirements that smartphones represent, the perception of fast, reliable networks is becoming more, not less important," said Maribel Lopez, an analyst at Lopez Research.
Verizon still holds an intimidating lead over its competition when it comes to 4G LTE deployment. The carrier told CNET that as of December 15, the 4G LTE network would cover 200 million people, surpassing its previous target of 185 million. It will also have reached 190 markets, with Youngstown, Ohio, being the latest addition.
The speedy rollout--it took two to three years to achieve the same coverage with 3G--has helped put a stamp on 4G even as the term has nearly lost its meaning through overuse. Sprint offers a variation of 4G called WiMax, which is it will wean itself off of as it moves to LTE next year. AT&T and T-Mobile USA both offered up an upgraded version of 3G it considered 4G, but AT&T has more recently been rolling out its 4G network, now available in 15 cities.
But Verizon, thanks to a massive marketing campaign, has largely been able to convey the sense that its 4G LTE network is a step above its rivals. Walden said it recently stepped up its efforts with ads focused on the breadth of products, availability of service, and apps that can take advantage of the higher speeds. Its efforts have been successful enough that mainstream consumers are beginning to wonder whether they need LTE as well.
That's translated into growth. In the last quarter, Verizon added more than 880,000 subscribers willing to sign a service contract, outstripping the its rivals.
"I've been pleasantly surprised and overwhelmed by how customers are adopting the technology on a smartphone," Walden said.
LTE for everybody
One of Verizon's goals next year is to accelerate the number of people on the LTE network. That means a wider selection of 4G devices, and many more that are affordable. Walden said that the "vast majority" of the smartphones coming out next year would be 4G-enabled.
The upcoming 4G-enabled Droid Xyboard tablets.
(Credit: Roger Cheng/CNET)
Verizon has 16 LTE devices out already. Four more are expected this year: the two Droid Xyboard tablets, which CNET reported on yesterday, the Droid 4, and the Galaxy Nexus. Walden didn't provide release dates or pricing information on the products.
In the rush to get as many LTE products out this year, Verizon ended up with a glut of products coming out in the back half of the year. While a strong selection of phones is never a bad thing, the sheer number of releases can be intimidating for customers. Walden said she hoped to avoid the same issue next year.
"This year was an anomaly," she said. "I would expect more time separation between devices."
Verizon will spread its product rollout more evenly in 2012, with at least one flagship Droid device coming each quarter, Walden said.
iPhone sales still strong
One potential 4G device Walden didn't speak about is a possible LTE-enabled iPhone. Of course, Verizon--and every other carrier--is typically mum when it comes to that subject.
But on its current iPhone, Walden said the device continues to sell well, and in most cases is on back order.
"That tells you it's really important in the marketplace," she said.
The iPhone has been particularly good at drawing in customers who are new to smartphones or intimidated by Android. The push to upgrade its existing subscriber base has been a major priority for Verizon, which early in the year boldly claimed it would get half of its contract subscriber base on smartphones. Walden wouldn't comment on whether the carrier would meet that goal.
Similar to the iPhone, Walden said HTC has also been good at creating phones that ease customers into the smartphone world.
HTC has had a tough time recently, with a revenue warning that has many wondering if the handset manufacturer has lost its mojo. The company expressed a commitment to create a more flagship phone, something that was missing this holiday season.
Walden expressed her support for HTC, and said the company will make it a goal to launch more flagship phones with the Taiwanese company.
"We're going to do some things that will stand out for Verizon and HTC," she said.
Windows Phone needs LTE, stat
While Android and the iOS are taking off for Verizon, one platform that has stalled at the carrier is Microsoft's Windows Phone operating system. Verizon quietly put out one Windows Phone handset in the market this year, and Walden didn't seem particularly excited to be adding more.
For Verizon, the biggest problem with Windows Phone is the lack of support for LTE. Microsoft has said it would add LTE support, but hasn't been specified as to when.
"We've communicated to Microsoft that LTE is critical to us," she said. "We need to see a timeline that makes sense if we want to continue to represent them."
Given Verizon's LTE focus, it'll be hard to see a handset maker successfully convince Verizon to take a chance on a 3G Windows Phone product.
Verizon continues to work with Microsoft on this issue, Walden said, but didn't have anything new to discuss.
Verizon further bolstered its position today by announcing a deal to buy unused wireless spectrum from three cable providers for $3.6 billion. The acquisition is expected to sustain its long-term 4G plans and beyond.
For now, Walden is content to duke it out with her competitors.
"We're going to let customers decide who has the real 4G LTE network," she said.

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Majority of young people online for no reason, study says


Young people, when asked to justify so many of their actions, often offer: "No reason."
So why could anyone raise their arms and cant calamity merely because of a new Pew Research Center study revealing that on any given day 53 percent of young people (aged 18-29) say they go online for absolutely no identifiable reason whatsoever?
I am unaccountably grateful to the Associated Press for unearthing this educative gem.
The study delved as deeply as one can into the minds of these mindless, rudderless, and very possibly jobless humans.
The Web surely offers infinite mental stimulation.
(Credit: Screenshot: Chris Matyszczyk/CNET)
It showed that the younger you are, the more likely it is that you go online to do, well, something. Something undefined, indefinable and perhaps definitely indefinite.
To be fair, older adults aren't always filled with great purpose, according to the survey. For those 30 to 49 years old, 37 percent said they went online the previous day for "no particular reason, just for fun or to pass the time." For 50- to 64-year-olds, it was 27 percent, but for those 65 and older it was 12 percent. (The survey of 2,260 adults was conducted by telephone from July 25 to August 26.)
The Web, for so many, seems to have replaced the mall, the bar, and the street corner as the place to go just to hang out and wait for something to happen.
The question is whether something ever does or whether they log on in hope and expectation, only to be forever disappointed.
The only other question is that if they are disappointed, why do they go back again? Could it be that the external world has permanently ceased to give them joy?
Could it be that parents, teachers, government, and lovers have all let them down?
Or could it be that these are the most indolent human beings to have been engendered on this planet since, well, congresspeople?

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