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quarta-feira, 30 de novembro de 2011

Battlefield 3 vs. Modern Warfare 3


(Credit: Jeff Bakalar)
Two of the year's biggest games are going head to head this holiday season, both seeking the crown as best military first-person shooter. Unless you've cut yourself off from all forms of media consumption, I'm of course talking about Modern Warfare 3 and Battlefield 3.

In our Battlefield 3 review post, we outlined how the game's campaign has a certain sense of realism, as opposed to the over-the-top action found in typical Call of Duty campaigns. While overall it's more slow-paced than Modern Warfare 3's single-player experience, there's arguably more strategy required to make it through the entire affair. I've always found Call of Duty games to be overly generous in the amount of damage a player can take, and with both settings on normal, Modern Warfare 3 is the easier game.
In regard to multiplayer modes, BF3 will give players a chance to pilot and drive various vehicles that they can't in MW3. I also really like how the idea of teamwork feels much more important in BF3 multiplayer than it necessarily does in MW3.
While the online game modes found in BF3 certainly take a page from the MW3 playbook, they do stand up fine on their own. There's enough disparity here to justify a separate purchase, especially for those hardened Modern Warfare veterans who want somewhat of a change in scenery.

Battlefield 3 (photos)

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As for MW3's online multiplayer modes, there really isn't much in the way of groundbreaking innovation. In all of my preview sessions leading up to the game's release, not once did Activision offer a chance for me to get some solid hands on with the new maps. This of course led me to believe that there would be some sort of significant tweaking in the design, but alas, in my 10-plus hours of action, things feel very much the same as they did this time last year. Also, some of the maps in MW3 are reminiscent of the ones in MW2.

Modern Warfare 3 (photos)

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I chose not to give MW3 its own review post for a couple of reasons. First, Activision didn't get us review samples until launch day, and second, I wanted to avoid forgoing enough time with the online multiplayer to pass judgment. Of course this decision was heavily influenced by the BF3 online hiccups that occurred during the game's infancy--something I didn't experience playing online before it was released to the public.
While I've only heard sporadic chatter about MW3 stumbling during the first days of online play, I have had firsthand disappointment with Call of Duty Elite, MW3's Web-based stat-tracking and social community. As of this writing the service is for all intents and purposes still broken. It's understandable that a complex network of servers trying to handle millions of users is having difficulty stabilizing, but Activision needs to make good with those who plunked down $50 for special features. I can't even log in to my main profile page; it's just this same endless screen below:

Users still can't access Call of Duty Elite.
(Credit: Screenshot by Jeff Bakalar/CNET)
It is my belief that it isn't fair to declare one game "the winner" when comparing BF3 and MW3. Modern Warfare may have the more recognizable brand, but Battlefield has a longer history. BF3 may have vehicles in multiplayer, but MW3 offers more online modes.
Whichever side of the fence you find yourself on, there's no denying that both titles are an absolute blast to play and are true technical achievements in interactive entertainment. If money isn't an issue, I definitely recommend checking both titles out. If you can't justify $120 on two great military shooters, hopefully I've laid each game's pros and cons out to help you make an educated choice on which game is right for you.
While I may think it isn't fair to award either game first place, that doesn't mean you can't. Please vote in the poll above for which game you prefer!

domingo, 27 de novembro de 2011

Review: Serious Sam 3: BFE


Review: Serious Sam 3: BFE photo

READ ORIGINAL REVIEW HERE

As games become increasingly complex and try to explore new, innovative ideas, the market is ripe for a game that takes us back to square one. Despite our lofty ideals and desire to treat videogames as art, there's still a base hunger for reckless destruction and wanton violence, the kind that has permeated our entertainment since time immemorial.
Enter Serious Sam 3: BFE, a game that saw an opportunity and took it. In a generation full of military shooters and quirky gimmicks, "Serious" Sam Stone knows exactly what you need, and is more than happy to deliver.

Serious Sam 3: BFE (PC)
Developer: Croteam
Publisher: Devolver Digital
Released: November 22, 2011
MSRP: $39.99
Rig: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI) 

When playing Serious Sam 3: BFE for the first time, one could be fooled into thinking Croteam had bowed to mainstream gaming conventions. The first few levels are quite slow paced, giving Sam only a limited handful of generic weapons and pushing him through corridors filled with scant, evenly distributed enemies. This is not the Serious Sam you're used to, and those looking forward to a mindless cavalcade of violence may feel disappointed.
It is, however, little more than a trick. Although the game starts off with a deliberately slow build, it does not take long for Serious Sam 3 to become perhaps the most ludicrously violent, brutally stressful game in the entire series.
Serious Sam 3 preserves the wave-based gameplay of past iterations, in which enemies spawn at a rapid rate and assault players in unremitting legions. Once again, Sam's arsenal of weapons are fairly standard but wholly satisfying, with rocket launchers, sniping devastators and miniguns mercilessly chewing through the opposition. New to the series is an assault rifle with a sight scope -- perhaps the only concession to the modern shooter this game ever makes.

If Sam is near enough to certain enemies, he can take them out instantly with a melee attack. Melee attacks allow Sam to rip the hearts out of beheaded rocketeers, pull Kleer skulls from their bodies, and even remove a Gnaar's cycloptic eye. While melee attacks seem overpowered at first, performing such moves during intense enemy waves soon becomes impractical, since Sam will take damage during the attack animation and will also have to drop whatever he yanked from the monster's body before using weaponry again. When one can safely pull off an execution, it's sadistically amusing, but it's never overpowered since performing them is not always sensible.
Most of the enemies are familiar, with headless kamikaze troopers, laser-spewing Biomechanoids and vicious Kleer skeletons returning with their familiar attacks in place. Every enemy has been redesigned to make them look more detestable -- and even disturbing -- than ever. There are some new monstrosities to encounter, chief among them the ape-like "space monkeys" that are actually quite frightening in their first appearance, since they hide in the dark and leap out at Sam. They get quite irritating after a while, though.
Whatever new items have been thrown into the mix, this is the Serious Sam fans know and love. The large environments will cause players to become agoraphobic, as a wide space only means that an absolutely gigantic wave of enemies is coming. These waves are consistently oppressive, and will regularly push players back as they constantly retreat to gain space between them and the approaching aliens. This "one step forward, two steps back" approach is a series staple, but sometimes it can get a little aggravating, especially once you've cleared an area and need to walk through a huge empty corridor. Still, one cannot deny the simple pleasure of knowing that you just took on an entire army and won.

Of course, winning isn't quite that simple. Serious Sam 3 is damn hard, and swearing at the monitor can be a common occurrence, especially in the last few stages, with Croteam perfecting the art of combining certain enemy types to create the most potent threats possible. Players will learn to truly despise the Kleer this time around, as they always come at the least helpful moment, backed up by other creatures that cover them with explosive projectiles while they get in close with their bony blades. I've not even mentioned the Brides of Achriman yet, with their telekinetic ability to hold players in place while other monsters take potshots. This is a strenuous, savage, unapologetically "hardcore" game, and I don't think I'd have it any other way.
Fortunately, manual saves are in place, which is useful considering how long this game can be. Single levels can take between twenty minutes to a whole hour, which is almost unheard of by today's standards. Most first-person-shooter campaigns take four hours in total to beat these days, but you won't get through a quarter of this game in that time. The only downside to such a setup comes with the last level, which ramps up the length to an extreme degree and forces players down a very linear, tight canyon for over two hours. Over two hours for one level. It doesn't help that it's a rather boring and dull level, leading the game to end on a frustrating, almost demoralizing note. Without that final chapter, Serious Sam 3 is a huge amount of punishing fun. The final stretch is all punishment, no entertainment.
The combination of challenge and level length makes for a game that can actually become exhausting. After tackling legion upon legion of single-minded cosmic horrors for over an hour, it's not uncommon to feel mentally and even physically drained. One's clicking finger will be overworked, one's mind full of the screams of kamikaze warriors and the hoofbeats of Sirian Werebulls. Serious Sam 3 can put players to sleep -- not through being boring, but through wearing them down to the very bone. If that sounds like a criticism, that is not my intention, as a game that can maintain such levels of rigorous intensity over such extended time periods is remarkable, and deserves a measure of high praise.

In addition to single-player, the campaign levels can be conquered with up to sixteen allies in a variety of cooperative modes that allow for limited or endless respawns. While co-op is not quite as challenging as going solo, having a squadron of players in one map can be pretty damn fun, especially with the range of silly character skins on offer. There is a Survival Mode, which simply tosses players into a map and spews out enemies until all players are dead. So, it's basically the campaign without a story.
Competitive multiplayer also returns, and it is by far the roughest offering in the box. Environments look significantly uglier and everything feels rather sparse and alienating as players run around each other, firing off shotguns until somebody stops moving. The gameplay is barely evolved from the early nineties, which is part of the charm, but definitely isn't worth playing very much. The biggest issue is that Serious Sam is a game about overwhelming odds, and stripping that down to a small amount of players runs contrary to the philosophy. I think Croteam would do well to infuse multiplayer with the same spirit as the solo mode, perhaps having players fight it out in environments that regularly spawn alien enemy waves. That could turn multiplayer into something truly special.
It has to be said that Serious Sam 3: BFE is not graphically impressive. In fact, the whole production is unpolished and a little messy. The new Serious Engine produces visuals barely on par with early Source Engine games, and animations are pretty terrible, especially when it comes to melee attacks. It is not the ugliest game on the market, but it's definitely not a looker. However, that absolutely does not matter in a game like this. BFE never set out to wow players with aesthetics, and the fact that a team as small as Croteam got it looking this good is admirable, to say the least. The rough look, if anything, just adds to the ballsy, reckless attitude that drenches the entire game, and the gorgeously hideous creature design more than makes up for any engine trouble.

The game's brilliant musical score and sound effects do a lot to cover up the visuals as well. One hardly has time to pay attention to graphical flaws when metal guitars are roaring and fifty exploding corpses are screaming in your direction. I am a little disappointed that Sam's idiotic one-liners aren't quite so common, but when they do show up, they're gloriously stupid.
Serious Sam 3: BFE is not a game for the faint of heart. It will challenge your resolve while it constantly pushes you back under a tidal wave of skeletons, fireballs, rockets and chaingun-wielding scorpions. Its levels can last up to an hour, its gameplay never deviates from one note, and it will cause players to thump their desks and roar with rage, but it's so much fun. There was such a significant gap in the market for a game like this, its simple charm and sheer wealth of content serving as the perfect antidote to all those "cinematic" military shooters and po-faced "edgy" games that have burrowed deeply into this generation. This is a game that remembers how much fun it can be to just give a player some guns and a bunch of uglies to shoot.
It's a lot of fun indeed. A lot of backbreaking, grueling, soul-destroying fun.


Final Verdict:
8.5 
Great: 8.5s are very impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.

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domingo, 13 de novembro de 2011


Game trailer: Super Mario 3D Land

It's no secret that the Nintendo 3DS has suffered from a dearth of compelling software to play on its unique 3D glasses-less screen. While we were shocked to see the system debut without the company's leading plumber, Nintendo calmed gamers' fears with the announcement of Super Mario 3D Land at this past summer's E3 2011 expo.
Just in time for the holiday season, Mario is back in his first-ever portable 3D adventure. He's got an enormous gaming void to fill, so how does the latest game stack up?
Jeff:
Super Mario 3D Land is the first great original Nintendo 3DS game. Unfortunately, it's taken me more than seven months since the portable console was released to say that. Just like the challenges the Wii faced, the disparity between quality first and third-party software is plaguing the 3DS. No other title has yet to embrace the 3D effect at the prestigious level to which Super Mario 3D Land accomplishes.

Super Mario 3D Land (photos)

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In short, Super Mario 3D Land plays like a mash-up of New Super Mario Bros. and Super Mario Galaxy. The game is divided into the familiar eight worlds format and other content that will surprise players.
3D Land's controls might be simple, but they are an absolute pleasure to use. The circle pad is perfect for a 3D platforming game like this. I was also really impressed with how well the 3D effect translates. It's the first 3DS game I've played where the illusion didn't come off as gimmicky or unnecessary. Where before I'd almost always recommend turning the 3D slider off, in 3D Land I think everyone should at the very least give it a try.
(Credit: Nintendo)
Gameplay does feel a bit on the easy side, especially through the first half of the game. Most of the usual Mario universe characters, enemies, power-ups, and world themes are accounted for, and a few fan-favorite power ups do return (like the Tanooki suit). The experience is a total homage to Mario's illustrious past, laying on the nostalgia pretty thick, which Nintendo loyalists will eat right up.
Gamers who have trouble in a given area will also notice that a number of successive deaths will result in the option to use help in the form of special power-ups that make progressing through a level much easier.
Super Mario 3D Land benefits from the all of the core elements that the 3DS was designed around. If a Nintendo 3DS should land on your shopping list, it is the game to buy in tandem. Expert level design, tight controls, and its overall accessibility deliver the complete portable gaming package--perfect for short bursts of satisfaction.
(Credit: Nintendo)
Scott:
The Nintendo 3DS has, largely, been a system update in search of a purpose. As handheld game systems have drifted into obsolescence, the 3DS has offered only a faint shadow of the promise that the Nintendo DS usually was dripping in. Released in March, it's been lacking a killer app for months.
Until now, that is. Super Mario 3D Land, made by the same team behind Super Mario Galaxy, is a perfect fusion of Galaxy's 3D worlds and the old-school eight-world-and-sublevel Mario platformers from the NES days. The levels unfold like tidy little dioramas, showing off 3D in often clever ways and doing it, like Ocarina of Time 3D, in a nonannoying fashion. The depth of field isn't necessary, but it sure looks nice.
Super Mario 3D Land also shows off the graphics powers of the 3DS: its subtle mastery of 3D terrain reminded me how much more powerful the 3DS is compared with the DS: this is stuff the DS would have had an extremely hard time doing (Zelda: Phantom Hourglass pulled it off, but you could see the seams).
(Credit: Nintendo)
Alas, while there are secrets and goodies to discover, each level goes by fast. I blew through the first five worlds all too easily. What there is is awfully good, and addictive as candy; I simply wanted more. Considering the scarcity of good 3DS games, I'd gladly take a sequel right now.
Yes, this is the 3DS game you've been waiting for. Is it a system seller, though? Not really. The 3DS needs Mario 3D Land and a lot more...but this is certainly a good start.
(Credit: Nintendo)